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Date: Sat, 23 Dec 1995 15:56:45 -0500
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: How to go from an outline to a rounded 3D object?
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
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WElllll, you could take the outline..fill it with
points..delete some points..alter their positions to make a
rounded body and make a spline-cage for half the body of the
fishy..mirror the spline cage..merge points and smooth the
curves where the seam was...and spline the sucker to fishdom! :)
Then do the same for the finns or make them using metaform..or